This is part of a set of threads for focused discussion on specific aspects of the 3.50 proposal (formerly known as 3.12).
To get up to speed on 3.50, see the pinned post in this category for links to more information.
Uptime and Farming Rewards
While a minimum uptime requirement for nodes to mint TFT has been in our specification since before v3, it has not yet been enforced. Currently, nodes mint proportionally to the uptime that they achieve.
The 3.50 release is a good opportunity to put this system into place.
Review
Our published uptime requirements have so far depended on the certification level of the node:
- DIY nodes - 95%
- Certified nodes - 98%
- Gold certified nodes - 99.8%
This assumes that the nodes are in regions with stable infrastructure. For locations with less stable infrastructure, it’s proposed that the requirements can be lower. However, this might be too complicated and difficult to apply in a fair way.
Idea
With a reduced base reward in 3.50 and more of farmers revenue coming from utilization, we can consider a different approach to uptime requirements. Since nodes with low uptime will naturally receive less utilization and thus less revenue to the farmer, based on market forces, we can apply a blanket uptime requirement that is appropriate for all regions (for example, 70%).
There has also been some discussion of a more complex model where uptime levels have varying impacts on the farmers rewards. Read more about that here.